So instead, I picked up two skills that are effective at range, without having to spam, allowing me to make full use of the pistols. I wanted to make use of pistols and by making use of, I mean, really making use of them. Stacking debuffs I could have gone with Prismatic bolt, but that's exactly the thing I was trying to avoid. The above build revolves around two things: When I quit, I was already planning a new character, the Dex/Focus/Vit "Ember Pistoleer", Embermage class obviously. Tremor (Aegis) is also a less all-or-nothing alternative to Overload, but I would not recommend taking both.I recently quit my Focus/Vit Berserker, due to dying all the time (in the end it turns out it was due to a bugged socket effect that had a proc that deals damage to friendly characters, in one of my friends' weapons, which hit me for well over 1400 if crit and kept me wondering a loooong time why I was getting twoshot all the time). Just be sure you have the mana to support it. Emberquake (Blitz) is always tempting, of course, and layers well with your other AoE attacks as it does not consume charge. You can start funneling some points into Coup de Grace (Blitz), and if you find yourself dying a lot, some survivability skills like Charge Domination and Bulwark (Construction), or Aegis of Fate (Aegis). You should now be able to start maxing your passives, or the Onslaught/Dynamo Field/Overload combo, depending on what you let fall behind in the earlier levels. Dynamo Field and Overload (Aegis) make a devastating combo with Onslaught, but will require you to neglect your passives to get them up to speed. Storm Burst (Blitz) can give you a differently-flavored movement skill, but I find it too redundant to use at the same time as Onslaught, so grab a respec potion if you want to try it out and pick one or the other. Once Onslaught (Blitz) unlocks at 21, add it to your priority list as it provides excellent battlefield mobility, a must for any front-line fighter in Torchlight 2.Įmber Reach (Blitz) should join your arsenal as a way to lock down those pesky ne'er do wells that have the audacity to turn and flee from an honorable duel. Passives like Heavy Lifting and Supercharge (Blitz), as well as Fire and Spark (Construction), also demand attention, increasing your pain output with large, unwieldy objects and giving you more charge to kick those damage skills into overdrive. Remember to use Ember Hammer only when your charge is high and the need is immediate, as it does not build charge. The former is your raw damage stand-by, while the latter will clear away those pesky shields right quick. The key skills that make up this well-oiled demolition engine are Flame Hammer and Ember Hammer (Blitz tree). And throw Dexterity a point now and then, just so it doesn't feel left out. Focus is important as well, to keep your machines of destruction running on pure, high-grade mana. Do not neglect Vitality, either, as you will more often than not be right in the thick of things, being attacked from all sides. Two points per level, and often more, should go into Strength. Having your wits about you will carry you just so far - you also need to be strong of arm to handle the kind of hardware this build requires.
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